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Compatibility tool for Steam Play based on Wine and additional components
I made my AI think harder by making it argue with itself repeatedly. It works stupidly well.
real time face swap and one-click video deepfake with only a single image
Personal hobby project to experiment with various rendering techniques.
Nebula is an open-source and free-to-use modern C++ game engine.
3D game engine with lua scripting
A lightweight game engine written in modern C++
Source code for Twitter's Recommendation Algorithm
Open Source Alternative to Vercel, Netlify and Heroku.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
A native, user-mode, multi-process, graphical debugger.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
A massively parallel, high-level programming language
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.