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Softly Into the Night: sci-fi survival/dystopian Rogue-like, built using Python 3, tcod, and esper. ASCII UI, versatile Entity Component System, turn-based, procedurally-generated. In development b…

Python 13 1 Updated Nov 25, 2022

A remake of an ancient game I made from my early days of game making. I never got far with this project, but it had some interesting gameplay. By Jacob Wharton

1 Updated Mar 30, 2020

Sea of Green: an open-source, browser-based, side-scrolling, aquatic-themed roguelike developed using ROT.js (development postponed -- moved to new directory)

JavaScript 1 Updated Mar 29, 2020

An ancient game I made in Game Maker back in the day. This is version 2 of the game. Knock-off of a popular game. Control planets to build an army and use strategy and tactics to send your units ac…

1 Updated Mar 30, 2020

This is an old project from 8 or so years ago. I never got too far with it in terms of level design, but the gameplay was solid. Programming, design, and some art by Jane Wharton.

Game Maker Language 1 Updated Mar 30, 2020

Made in Game Maker by Jacob Wharton

Game Maker Language 1 Updated Mar 31, 2020

Resume and Portfolio Website by Jacob Wharton

HTML 3 Updated Feb 11, 2021

An Underdark-themed roguelike for T-Engine

Lua 53 8 Updated Aug 29, 2016

Rogue-like python

Python 1 Updated Mar 25, 2024

A simple demonstration of various roguelike dungeon generation algorithms.

Python 217 28 Updated Aug 23, 2021
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