A zero-boilerplate library for finite-state machines in Rust, with compile-time state transition validation.
The typestate pattern lets you encode state machines at the type level, making invalid state transitions impossible at compile time. This crate makes implementing typestates effortless through two attributes:
#[state]
- Define your states#[machine]
- Create your state machine
Add this to your Cargo.toml
:
[dependencies]
statum = "0.1.11"
Here's a simple example of a task processor:
use statum::{state, machine};
#[state]
pub enum TaskState {
New,
InProgress,
Complete,
}
#[machine]
struct Task<S: TaskState> {
id: String,
name: String,
}
impl Task<New> {
fn start(self) -> Task<InProgress> {
// Use transition() for simple state transitions
self.transition()
}
}
impl Task<InProgress> {
fn complete(self) -> Task<Complete> {
self.transition()
}
}
fn main() {
let task = Task::new(
"task-1".to_owned(),
"Important Task".to_owned(),
);
let task = task.start();
let task = task.complete();
}
States can carry state-specific data:
#[state]
pub enum DocumentState {
Draft, // Simple state
Review(ReviewData), // State with data
Published,
}
struct ReviewData {
reviewer: String,
comments: Vec<String>,
}
#[machine]
struct Document<S: DocumentState> {
id: String,
content: String,
}
impl Document<Draft> {
fn submit_for_review(self, reviewer: String) -> Document<Review> {
// Use transition_with() for states with data
self.transition_with(ReviewData {
reviewer,
comments: vec![],
})
}
}
When a state has associated data, you can access it safely:
impl Document<Review> {
fn add_comment(&mut self, comment: String) {
// Safely modify state data
if let Some(review_data) = self.get_state_data_mut() {
review_data.comments.push(comment);
}
}
fn get_reviewer(&self) -> Option<&str> {
// Safely read state data
self.get_state_data().map(|data| data.reviewer.as_str())
}
fn approve(self) -> Document<Published> {
// Transition to a state without data
self.transition()
}
}
Here's how to integrate with external data sources:
#[derive(Debug)]
enum Error {
InvalidState,
}
#[derive(Clone)]
struct DbRecord {
id: String,
state: String,
}
// Convert from database record to state machine
impl TryFrom<&DbRecord> for Document<Draft> {
type Error = Error;
fn try_from(record: &DbRecord) -> Result<Self, Error> {
if record.state != "draft" {
return Err(Error::InvalidState);
}
Ok(Document::new(
record.id.clone(),
String::new(),
))
}
}
// Or use methods for more complex conversions with data
impl DbRecord {
fn try_to_review(&self, reviewer: String) -> Result<Document<Review>, Error> {
if self.state != "review" {
return Err(Error::InvalidState);
}
let doc = Document::new(
self.id.clone(),
String::new(),
);
Ok(doc.transition_with(ReviewData {
reviewer,
comments: vec![],
}))
}
}
Your state machine can maintain any context it needs:
#[machine]
struct DocumentProcessor<S: DocumentState> {
id: Uuid,
created_at: DateTime<Utc>,
metadata: HashMap<String, String>,
config: Config,
}
Contributions welcome! Feel free to submit pull requests.
MIT License - see LICENSE for details.