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zhangjiequan / luadec
Forked from viruscamp/luadecLua Decompiler for lua 5.1 , 5.2 and 5.3
An in-memory patch for the Unreal 5 Editor to reenable uncooking of cooked assets
IDA Pro plugin with a rich set of features: decryption, deobfuscation, patching, lib code recognition and various pseudocode transformations
After IDA Pro: Things to do after installing IDA Pro
Unreal Engine 5 Plugin with Dear ImGUI, customizable performance metric charts (including Shipping builds), Shader compiler monitoring and STAT commands control panel for Unreal Engine GameViewports.
Python CFFI bindings for Raylib
A Foreign Function Interface package for calling C libraries from Python.
Unluac fork with support for miHoYo's variant of Lua
Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua
Everything integration for the Windows taskbar.
Fork of https://sourceforge.net/projects/unluac/ to work with some coziest open-world game's Lua bytecode
PDBHeaderGenerator is a program used to analyze Microsoft Debug Information (PDB) files and generate C++ headers from them describing the functions and data types defined in the compiled program.
A command line tool to extract subset of data from the PDB files into a portable JSON format
A set of tools for hooking into Vulkan games and replacing shaders, textures, and meshes.
An Unreal Engine 5 plugin for Hand Tracking using OpenXR extensions, and nothing more :)
https://www.codeproject.com/Articles/5348168/Disable-Driver-Signature-Enforcement-with-DSE-Patc
OpenDyslexic, a typeface that uses typeface shapes & features to help offset some visual symptoms of Dyslexia. Now in SIL-OFL.
Everyone writes a Raytracer eventually. This is mine.
A python module to create and manage unreal collections without needing unreal engine.
Blender bone manipulation scripts with UI for ease of access
Collection of my REFramework Lua scripts for use in RE Engine Games
Godot-based visual scene and data editor for RE Engine games