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v0.991.2

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Merge pull request #38 from electronicarts/awolfe/v0.991.2

Viewer: fix crash when viewing 2d texture array slices

v0.991.1

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Merge pull request #34 from electronicarts/awolfe/FixInstallerRenderDoc

add renderdoc.dll to the binaries

v0.991.0

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Merge pull request #31 from electronicarts/awolfe/InternalMain_20250411

Latest from internal main
* Slang updated from 2024.1.22 to 2025.6.3
* Added slang processing options to help debug slang shaders
* Renderdoc updated to 1.37, and renderdoc captures are on by default now that renderdoc doesn't don't block raytracing
* uint64/int64 support for resource views to make 64 bit atomics more convinient (Martin M)
* Editor fix (and file fix) for node connection bugs (Jan)
* Subgraph fix: using the same subgraph multiple times, overriding variables with different constants in each works now.
* Viewer: -warpadapter to use the warp adapter (useful for determinism across devices/drivers/etc. Doesn't support all of DX12 though)
* Viewer: Python function to set camera FOV
* Viewer: Easier interface to reset individual variables to default, and see if they are system variables or not etc. (Martin M)
* Compiler / subgraphs: Fixed a bug with setvars in subgraphs not having their involved variables renamed to the inlined variable names.
* Viewer: Profiler can accumulate frames. Nicer to understand perf when you can E.g. average over 1000 frames with different settings.

v0.99.8

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Merge pull request #28 from electronicarts/awolfe/0_99_8

Latest from internal github

v0.99.7

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--- Merge from internal ---

compiler
* Output pins going to multiple input pins will make a copy for read access when needed now, and will warn of a possible race condition if multiple output paths lead to writes.
viewer
* Fix crash when loading an obj file without uvs
* Better error messages when viewer can't make descriptor tables.
* The jittered camera was jittering within plus or minus a quarter of a pixel instead of a half
* better error reported when vertex shader inputs don't match up with vertex buffer definition.
* Copying buffer to buffer is allowed between different structs if they have the same field types in the same order.

v0.99.6

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Latest from internal repo

v0.99.5

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v0.99.4

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* Added Techniques/DataViewers/ModelViewer.gg and TextureViewer.gg to…

… be quick viewers that also let you modify the data in a compute shader and then resave. In the future when you drag a model or texture onto the gigi viewer it will open these graphs by default to allow quick viewing of asset files.

* Updated Agility SDK to 1.614.1
* Added build number to displayed version number
* DX12 code gen fixes and improvements
* -nopixcapture viewer option to disable pix capturing. Currently needed when using AMD GPU Reshape.
* fixed a problem with RT acceleration structure scratch buffer not being large enough sometimes (viewer and DX12 codegen)
* Fixed tangent calculations in the FBX loader path in the viewer.

v0.99.3

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* Using multiple ray gen nodes in a graph with different root signatu…

…res is ok now.

 * It used to throw all ray tracing shaders into the shader table which made problems when there were incompatible root signatures inolved.
 * Now it only includes the shaders actually used by the ray gen node when making a shader table for that node.
* You can use multiple miss shaders in a ray gen node now.
 * The lookup function for translating miss shader names to indices had broken logic.
* @IvarPD
 * Updated OpenFBX and improved the FBX importer to acknowledge multiple materials in a single mesh.
 * If you run the viewer with "-renderdoc", a renderdoc capture button shows up. Disabled by default because this disables raytracing.

v0.99.2

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Shader asserts are in. Thanks Alexey Gladkov aka @Rewlion!

Example: /*$(Assert: i < 5, "i was %f", i)*/
See UserDocumentation/GigiShaders_Documentation for more info.

Functionality:
* Set Variables have support for min and max
* Subgraph loops can use CONSTANT variables for loop count. Dynamic variable support coming later.

Compiler:
* Better error messaging when subgraphs fail to inline. Says what the problem is.
* Large graphs were having slow downs due to ReferenceFixupVisitor scanning the graph too deeply too often. A visited flag cleaned this up.

Viewer:
* Variables can have a UI scope to group them better in the UI
* Conditional Copy Resource nodes now say whether their condition is true or false in the render graph window.
* Better protection against using bad formats for depth textures
* Better explanation when a texture can't be created (like, when it has an invalid size specified)
* New snapshots interface to be able to save and load cameras, variable values, imported resource settings, or what window is being viewed. Generalizes a couple pre-existing features that needed more functionality.
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