Free textures after submitting queue instead of before with wgpu renderer on Web #7291
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Exactly the same fix as
but for the web painter.
Curiously, this only surfaced now and only on WebGL - I believe this might fix
but still need to confirm.
Likely this wasn't an issue before because there were some helpful bugs (;)) in wgpu's WebGL impl before. But I do wonder why this wouldn't also be a problem on WebGPU