Tags: emoose/DLSSTweaks
Tags
OverrideSharpening: allow overriding pre-2.5.1 sharpening amount can force pre-2.5.1 DLSS versions to use a certain sharpening amount, or even set the amount negative to make DLSS apply softening instead (not many games actually exposed this, but it is detailed in DLSS docs) alternately can force disable it too, along with just ignoring override and using value from game instead DLSS 2.5.1 onwards removed sharpening from DLSS, so this would have no effect on those versions also added minor fix for INI strings wrapped in quote marks
DLSSPresets: add hook to override presets forced by DLSS with users ones OverrideAppId should no longer be required to change these, so maybe can help DLSS keep using any game-specific things it might want to apply, and probably allow any telemetry to be more accurate too. @NVIDIA, please consider adding a parameter to tell DLSS to ignore the NV / DRS provided ones instead (or a parameter which lets it always use the game provided NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_XXX param) Don't really enjoy needing to inline hook your code for this, but it's necessary atm...
DLLPathOverrides: fix crash when INI section empty / doesn't exist
DisableDevWatermark: method to disable DLSS FrameGen watermark currently only supported on 3.1.10 / 1.10.0 FrameGen DLL
PreviousNext