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0.310.2.1

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Add support for force the "IsHDR" flag on, to aid with game mods that…

… add HDR support into games (e.g. RenoDX/Luma mods)

0.310.0.0

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Add support for force the "IsHDR" flag on, to aid with game mods that…

… add HDR support into games (e.g. RenoDX/Luma mods)

0.200.8.2

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HooksNvngx: wrap `VULKAN_Init_Ext2` & `VULKAN_Init_ProjectID_Ext` pro…

…perly

0.200.8.1

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HooksNvngxDlss: add DLSS hud override hook for dlssd

OverrideDlssHud should now apply to dlssd too

0.200.6

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ConfigTool: font changes, add choices for Override settings, fix DPI …

…scaling

also fixed issue with older edit columns seeming to stick around after listview was cleared & reloaded

0.200.5-beta5

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spdlog: change stdout_sink to msvc_sink, update safetyhook, bump ver

0.200.5-beta4

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OverrideSharpening: allow overriding pre-2.5.1 sharpening amount

can force pre-2.5.1 DLSS versions to use a certain sharpening amount, or even set the amount negative to make DLSS apply softening instead (not many games actually exposed this, but it is detailed in DLSS docs)

alternately can force disable it too, along with just ignoring override and using value from game instead

DLSS 2.5.1 onwards removed sharpening from DLSS, so this would have no effect on those versions

also added minor fix for INI strings wrapped in quote marks

0.200.5-beta3

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DLSSPresets: add hook to override presets forced by DLSS with users ones

OverrideAppId should no longer be required to change these, so maybe can
help DLSS keep using any game-specific things it might want to apply,
and probably allow any telemetry to be more accurate too.

@NVIDIA, please consider adding a parameter to tell DLSS to ignore the
NV / DRS provided ones instead
(or a parameter which lets it always use the game provided
NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_XXX param)

Don't really enjoy needing to inline hook your code for this, but it's
necessary atm...

0.200.5-beta2

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DLLPathOverrides: fix crash when INI section empty / doesn't exist

0.200.5-beta1

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DisableDevWatermark: method to disable DLSS FrameGen watermark

currently only supported on 3.1.10 / 1.10.0 FrameGen DLL
0