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GLSupport: make sure we request the maximum available GL context
Terrain: QuadTreeNode - use private inheritance instead of aggregation to simplify code
Main: unify debug drawing in the DefaultDebugDrawer class and allow overriding using the abstract DebugDrawer interface
Main: unify and deprecate RenderSystem::_createRenderWindows
Samples: port CSM Shadows Sample see https://forums.ogre3d.org/viewtopic.php?f=11&t=71142
CI: travis - fix deploy condition
CMake: update dependencies to latest release
CMake: RTTS - drop separation between core and ext shaders
Samples: fix depth shadow caster for HLSL4
GL3+: support loading SPIRV shaders