- Kastamonu/Turkey
Stars
Camera calibration algorithm using DLT (direct linear transformation).
Master the command line, in one page
Latex code for making neural networks diagrams
A collection of scripts aimed at efficiently tuning chess engine parameters.
Stockfish NNUE (Chess evaluation) trainer in Pytorch
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Godot Engine – Multi-platform 2D and 3D game engine
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Flutter makes it easy and fast to build beautiful apps for mobile and beyond