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Release v0.3.0

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@pcichowski pcichowski released this 21 Mar 18:53
· 264 commits to main since this release
4f491dd

What's Changed

  • Minor corrections by @Silentsky0 in #122
  • Refactor game views for better code quality and parallelism by @Silentsky0 in #123
  • added docker-compose.yml to run bot and db by @kapselccc in #125
  • Create LICENSE by @Silentsky0 in #126
  • Game loop refactor by @Mixss in #124
  • Render optimization by @gitesthuman in #129
  • fixed circle generation (temporary) by @Mixss in #130
  • check if docker-compose works correctly by @gitesthuman in #131
  • Creating database prototype by @kapselccc in #132
  • Reset of view for non active player when active player does action fix by @Mixss in #134
  • Saving state to db silentsky by @Silentsky0 in #137
  • Saving game state to the database by @kapselccc in #133
  • Character creation by @Cellmer in #135
  • ui: fix checking stats when a creature is performing actions by @Silentsky0 in #141
  • add starting game in developer mode by @Cellmer in #143
  • Add creatures to the gameplay by @Mixss in #139
  • Create .github/workflows/python-app.yml by @Silentsky0 in #142
  • tests: add more tests of game by @Silentsky0 in #145
  • Reworked spawing of entities by @Mixss in #146
  • Add some basic item classes and add to player based on class by @Silentsky0 in #147
  • added attack view by @Mixss in #149
  • tests: add more tests to game by @Silentsky0 in #148
  • delete unnecesary attributes by @Cellmer in #151
  • coordinates and grid in player view by @gitesthuman in #153
  • Sprites depending on both color and class by @gitesthuman in #154
  • tests: fix failing tests by @Silentsky0 in #156
  • logic: handler_attack: handle a player attacking a creature by @Silentsky0 in #155
  • Implement Game.get_attackable_enemies_for_player() by @Mixss in #150
  • Attack mode only during attack event by @gitesthuman in #158
  • add class and race interfaces and use them in character creation by @Cellmer in #160
  • Configure items in a campaign from a JSON by @Silentsky0 in #159
  • Character creation error message fix by @Silentsky0 in #163
  • update submodules by @Silentsky0 in #164
  • Release v0.3.0 by @Silentsky0 in #165

Full Changelog: v0.2.0...v0.3.0

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