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Clouds of Eternity PTE LTD
- Singapore
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19:50
(UTC +08:00) - in/joel-christian-nodado-a81600299
Stars
🧩 Local Minecraft server NGROK to deSEC forward script. Make your local server accessible by everyone with your custom domain!
A big progressive questing modpack for Minecraft 1.7.10 balanced around the mod GregTech.
Simple cross-platform asset packer for use with games & standalone applications
Order Independent Transparency via Linked List Sorting on GPU
A game engine with an emphasis on real-time cutting-edge solutions
Very Sleepy, a sampling CPU profiler for Windows
Edyn is a real-time physics engine organized as an ECS.
Minimal, configurable & GPU accelerated Immediate Mode UI Library written with modern OpenGL
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
A simple unity editor tool to provide basic bookmarking for scene objects, scene view camera positions, and project assets.
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.
Vim-fork focused on extensibility and usability
OpenUPM - Open Source Unity Package Registry (UPM)
A refreshingly simple data-driven game engine built in Rust
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A fast entity component system (ECS) for C & C++