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Generative Models by Stability AI
『ゼロから作る Deep Learning』(O'Reilly Japan, 2016)
HomebrewGPU is a simple ray tracing GPU on FPGA which implements basic ray-primitive intersection, BVH traversal, shadowing, reflection and refraction. This is a project I used to learn programming…
Arm Learning Paths: a repository of how-to content for software developers
Code for CVPR2023 paper "HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics"
Markdown source for Michael Abrash's Graphics Programming Black Book
A template for getting started with FPGA core development
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"
The Radeon Raytracing Analyzer (RRA) is a tool to visualize and inspect Bounding Volume Hierarchies (BVH) for ray tracing applications.
High-Resolution Image Synthesis with Latent Diffusion Models
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
A custom 3D voxel space engine tech demo for the GameBoy Advance
Design digital circuits in C. Simulate really fast with a regular compiler.
A curated list of Game Boy Advance development resources
sysprog21 / doom_riscv
Forked from smunaut/doom_riscvDoom classic port to lightweight RISC‑V
One stop shop for getting started with the Vulkan API
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
Godot Engine – Multi-platform 2D and 3D game engine
EmuELEC / EmuELEC
Forked from CoreELEC/CoreELECEmuELEC, retro emulation for Amlogic devices. Based on CoreELEC. https://emuelec.org or join us on Discord: https://discord.gg/jQWCFwTn5T
OpenSource GPU, in Verilog, loosely based on RISC-V ISA
A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.