Stars
Physically-based atmosphere renderer with multiple scattering, aerial perspective, volumetric clouds and god rays
Tools for tracing OpenGL, Direct3D, and other graphics APIs
APS DataViz Extensions Demo:Visualizing IoT sensor data.
Explore and Troubleshoot your WebGL scenes with ease.
Renderer for 3D Tiles in Javascript using three.js
A couple of helper functions to make WebAssembly array parameters easy to use
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
a small build system with a focus on speed
Minimal example of animating the HTML5 canvas from C++ using OpenGL through WebAssembly
Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-
A framework for rapid prototyping and development of real-time rendering techniques.
Code for the paper "Visual Anagrams: Generating Multi-View Optical Illusions with Diffusion Models"
GPU Fluid Simulation with Volumetric Rendering
A realtime lab software for experimentation around 3D models
volumetric modeling for grasshopper built on top of openvdb
3D Gaussian Splatting Renderer for WebGL
An extension for the GLFW library for using WebGPU native.
Learn to use WebGPU for native graphic applications in C++
Basic wave simulation using Metal compute shaders
Code examples that accompany various MDN DOM and Web API documentation pages
The accompanying code of the Learn WebGPU C++ programming guide