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firatozbay/README.md

Firat Ozbay

About Me

Senior Software Engineer, Technical Lead, and Game Developer with 7+ years of experience building high-quality games and VR simulations. Skilled in Unity, C#, graphics programming, and VR development. Proven success working in cross-functional Agile teams, startup environments, and diverse international settings across Turkey, Sweden, the USA, and Japan.

I specialize in developing scalable systems for games and simulations, optimizing performance, and leading technical teams to deliver impactful projects.


Professional Projects

  • First engineering hire at Dream Games, contributing to the early development of Royal Match, a top-10 grossing mobile puzzle game.
  • Contributed to core gameplay systems, performance optimization, CI/CD pipeline development, and internal analytics tooling.
  • Reduced match algorithm runtime from 10ms to under 1ms and eliminated garbage collection in critical loops.
  • Technical Lead for a library of 100+ Unity-based VR training simulations.
  • Supervised three development teams, ensuring adherence to coding standards, best practices, and technical excellence. Took ownership of complex and high-risk tasks to maintain scalability, modularity, and on-time delivery across multiple VR training simulations.
  • Developed shared libraries used across multiple live games and backend systems.
  • Collaborated closely with game development, backend, and data analysis teams to improve workflow efficiency and integration.
  • Initiated live code reviews, pair programming sessions, and delivered technical workshops.
  • Lead Software Engineer for a mobile FPS showcased at IDEF 2019.
  • Designed and implemented core gameplay systems, architecture, animations, particle effects, and UI components.
  • Supervised three interns and oriented five new hires into production teams.

Makara – Fil Games

  • Lead Developer of a published mobile puzzle game created independently.
  • Focused on innovative puzzle mechanics and lightweight mobile performance optimization.

Indie Game Jam Projects

(Developed during game jams and indie experimentation)


Skills

Programming: C#, C++, C
Game Development: Unity, OpenGL, DirectX
Software Engineering: SOLID Principles, Clean Code, Refactoring, Unit Testing, Design Patterns, CI/CD, Git, Agile (Kanban/Scrum)
Design Tools: Blender, GIMP, Inkscape, Adobe After Effects
Languages: Turkish (Native), English (Fluent), Japanese (Intermediate), Swedish (Beginner)


Connect

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  1. RasterTek-DirectX11-Tutorials-Series2 RasterTek-DirectX11-Tutorials-Series2 Public

    Converted examples from DirectX 11 Tutorials of Rastertek

    C++ 3

  2. UnityLocalizationSystem UnityLocalizationSystem Public

    An easy to use Localization System that is fully editable in Unity

    ShaderLab

  3. UnityPoolManager UnityPoolManager Public

    A simple and efficient Pool Manager that you can embed into your projects.

    C# 1

  4. UnityMobileInputHandler UnityMobileInputHandler Public

    Touch screen joystick, and an interface that combines touch screen and mouse input

    C# 7

  5. SteamVRHands SteamVRHands Public

    Hands with grip animation that works with Steam VR for Unity

    C# 2

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