fix #259 init debounce counter #264
Merged
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Fixes #259 by setting the init of the debounce counter in the 3 slicers that had it to 0 instead of 1. when 1, the condition when the (infinite state of 0 input) to (any signal) which should correctly trigger an attack at frame 0 was ignored, which is a conceptual error compare to our RT one.
Conceptually, we always assumed silence padding as it is what happens in the CCE in RT to these inputs. It is the less worse option. that counter was starting at 1 and dismissing signal at input.
see the bug report to have a comparison patch. or just approve :)
thanks