Email: redddogjr@gmail.com
To build:
- Python distribution installed (Python >= 3.10)
- Python packages needed for build: pygame, pyyaml, cx_freeze (These may be installed with pip using
python -m pip install --upgrade pygame pyyaml cx_freeze
) - Once Python and all packages are installed run
python setup.py build
from the project's root directory
Scope W1 must have the following:
- ✓ Basic story and story beats from the first game
- ✓ Items: [ ✓sword, ✓shovel, ✓pickle, ✓gate key, ✓statue key]
- Item mechanics completely fleshed out
- Larry AND Holly are playable with these items but both play differently and have different exits at the end (e.g. Larry has less knockback from bludgeoning but is more susceptible to piercing while Holly is the opposite.) (exits are the Original exit to the village and the exit to the mountain or something TBD)
- Enemies: [ wolf, ossifrage, goblin (club and arrows), and Rouken the dragon]
- Boss fight must have cheese in the form of the chandelier
- Basic parallax in the background or major foreground
- A good amount of polish so that the game is "complete"
- Powered by: Pygame
- Produced by: FlyTheReddFlagg Games
- Software tools: Python, Pygame, PyYAML, VSCodium, Aseprite
- Created and directed by: Mark Redd
- Programming and data structure design: Mark Redd
- Concept art: Elizabeth Floyd, Emma Redd
- Pixel art and animation: Mark Redd
- Art Consulting: Elizabeth Floyd
- Music: Mark Redd, Emma Redd
- Story: Mark Redd