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Source code for performing 2d rectangular bin packing.
id-Software / DOOM-3
Forked from TTimo/doom3.gplDoom 3 GPL source release
How to build cross-platform apps and games on Apple hardware with minimal reliance on Xcode
What if Casey Muratori started Handmade Hero on a Mac? That's what this is.
Time-varying, nonlinear, fun-loving FDNs
An incremental parsing system for programming tools
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
Mesh optimizer for improving GPU vertex cache hits
Visual studio extension to enable navigation over blocks of code (like Vim next/previous blank line).
Small and efficient screen recording utility for Windows 10 and 11
Match sparse to dense animCurves in Autodesk Maya
A simple and easy-to-use library to enjoy videogames programming
Public repository for tracking issues (bugs and features) for the RemedyBG debugger
Samples Content Exporter from the legacy DirectX SDK
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Cross-platform app runtime module for Ultralight
C++ version the delaunay triangulation
Conversion of Maya .ma to own binary format