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Insights: freedoom/freedoom
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4 Pull requests merged by 2 people
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README: Rewording to emphasize the project's independence
#1521 merged
Jun 29, 2025 -
Added Illost's Wolf portrait + new frame.
#1517 merged
Jun 25, 2025 -
Deprecate MD5 hash for JSON metadata file
#1511 merged
Jun 23, 2025 -
CI: Use the version of deutex from GHA Ubuntu
#1512 merged
Jun 23, 2025
8 Pull requests opened by 6 people
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Restore "Derelict" by Ivan Stanton for E1M5
#1519 opened
Jun 18, 2025 -
Replace PFUB screens with a CGI panorama
#1520 opened
Jun 19, 2025 -
Set endianess for all struct.(un)pack calls
#1522 opened
Jul 2, 2025 -
Slight rewording and fixed typo.
#1523 opened
Jul 3, 2025 -
New Phase 2 DEMO1
#1525 opened
Jul 10, 2025 -
levels: fix DM24 and DM25 vanilla issues.
#1526 opened
Jul 15, 2025 -
patches: redo BIGBRIKs.
#1527 opened
Jul 15, 2025 -
Replace Keen/Fetus-in-a-tube sounds with glass breaking
#1528 opened
Jul 17, 2025
1 Issue closed by 1 person
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AQMETL textures produce distortions at distance in vanilla software renderer
#1394 closed
Jun 24, 2025
1 Issue opened by 1 person
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Upload all wads to Bethesda Doom + Doom II mod directory
#1524 opened
Jul 8, 2025
3 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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insertion of level info and intermission texts into UMAPINFO, DEHACKED, CREDITS-*, etc. should be automated.
#1455 commented on
Jul 3, 2025 • 0 new comments -
Missing menu texture in Phase 2.
#1494 commented on
Jul 7, 2025 • 0 new comments -
Very minor pickup edit.
#1515 commented on
Jun 23, 2025 • 0 new comments