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Frequently asked questions about Entity Component Systems
My curated list of cool/useful crates for game development.
Some quick examples to show how to use HLSL shaders in MonoGame
Entity Component System (ECS) framework made in C#.
A lightweight game engine written in modern C++
Ironsworn Companion is a digital toolkit for playing the tabletop roleplaying game Ironsworn.
A simple system for running nested coroutines in C#.
🛁 Clean Code concepts adapted for JavaScript
Play with fluids in your browser (works even on mobile)
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Nez is a free 2D focused framework that works with MonoGame and FNA
Examples of single-spa applications.
The best way to write secure and reliable applications. Write nothing; deploy nowhere.
A simple cross-platform dialogue graph editor.
(toy) A tiny little language written to answer a Quora question because :'>
Turn your Python application into an Android APK
Quick and not-so-dirty Monogame BMFont (http://www.angelcode.com/products/bmfont/) support
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
A collection of (mostly) technical things every software developer should know about
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
Repositório que busca catalogar e organizar os provedores de internet que não limitarão o tráfego de dados.