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/ gMod Public

Continuation of the uMod project to improve performance and stability. Mainly for GW Launcher and Daybreak.

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Requirements:

  • DirectX SDK (June 2010)
  • Visual Studio 2022
  • CMake 3.16+, integrated into the Developer Powershell for VS 2022

Compile:

  • cmake -B build
  • cmake --open build
  • compile

Usage is primarily intended with GW Launcher or Daybreak, but it can be used without.

Usage with manual gMod.dll injection:

  • Create a file called modlist.txt in either the Guild Wars (Gw.exe) folder, or the gMod.dll folder.
  • Inject gMod.dll before d3d9.dll is loaded.

Usage without dll injection:

  • Create a file called modlist.txt in the Guild Wars (Gw.exe) folder.
  • Place gMod.dll in the Guild Wars folder
  • Rename gMod.dll to d3d9.dll
  • Launch Guild Wars

Format of the modlist.txt file:

Each line in the modlist.txt is the full path to a mod you want to load (eg. D:\uMod\Borderless Cartography Made Easy 2015 1.3.tpf) gMod will load all these files on startup

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Continuation of the uMod project to improve performance and stability. Mainly for GW Launcher and Daybreak.

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