8000 Support camera HDR require alpha config by GuoLei1990 · Pull Request #2662 · galacean/engine · GitHub
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Support camera HDR require alpha config #2662

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Merged
merged 1 commit into from
May 15, 2025

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@GuoLei1990 GuoLei1990 commented May 15, 2025

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

Summary by CodeRabbit

  • New Features

    • Added an option to control whether the alpha channel is preserved in camera output.
  • Behavior Changes

    • The internal color texture format selection now adapts based on the alpha output requirement, potentially affecting rendering results when HDR is enabled.

@GuoLei1990 GuoLei1990 self-assigned this May 15, 2025
@GuoLei1990 GuoLei1990 requested a review from zhuxudong May 15, 2025 07:49
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coderabbitai bot commented May 15, 2025

Walkthrough

A new boolean property, isAlphaOutputRequired, was introduced to the Camera class to specify whether the output alpha channel should always be preserved. The method responsible for determining the internal color texture format now considers this property, altering its logic for selecting texture formats when HDR is enabled.

Changes

File(s) Change Summary
packages/core/src/Camera.ts Added isAlphaOutputRequired property to Camera; updated _getInternalColorTextureFormat() to use this property when selecting texture formats in HDR mode.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant Camera
    participant Renderer

    User->>Camera: Set isAlphaOutputRequired (optional)
    Camera->>Camera: _getInternalColorTextureFormat()
    Camera->>Renderer: Query WebGL2 support
    alt HDR enabled
        alt WebGL2 supported and isAlphaOutputRequired is false
            Camera-->>User: Return R11G11B10_UFloat format
        else isAlphaOutputRequired is true or WebGL2 unsupported
            Camera-->>User: Return R16G16B16A16 format
        end
    else HDR not enabled
        Camera-->>User: Return standard format
    end
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Poem

A toggle for alpha, now in our sight,
Camera’s output, translucent or bright.
HDR decisions, with logic anew,
Texture formats chosen, just for you.
Rabbits rejoice, in code so refined,
Pixels and channels, perfectly aligned!
🐇✨

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📥 Commits

Reviewing files that changed from the base of the PR and between ea51cf3 and 1160c01.

📒 Files selected for processing (1)
  • packages/core/src/Camera.ts (2 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: codecov
  • GitHub Check: e2e (22.x)
🔇 Additional comments (2)
packages/core/src/Camera.ts (2)

106-116: Well-documented property addition for alpha channel control.

The new isAlphaOutputRequired property is clearly documented with good explanations about its purpose and use cases. Having this property set to false by default maintains backward compatibility.


756-762: Implementation properly handles HDR with alpha preservation.

The modification to _getInternalColorTextureFormat() correctly incorporates the new property into the texture format selection logic. It ensures that when HDR is enabled:

  1. If WebGL2 is supported AND alpha output is not required, it uses the more efficient R11G11B10_UFloat format
  2. Otherwise, it uses R16G16B16A16 to preserve the alpha channel

This change properly supports use cases like canvas transparent blending that require alpha channel preservation.

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@GuoLei1990 GuoLei1990 requested a review from hhhhkrx May 15, 2025 07:49
@GuoLei1990 GuoLei1990 added the rendering Rendering related functions label May 15, 2025
@GuoLei1990 GuoLei1990 added this to the 1.5 milestone May 15, 2025
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codecov bot commented May 15, 2025

Codecov Report

Attention: Patch coverage is 92.30769% with 1 line in your changes missing coverage. Please review.

Please upload report for BASE (dev/1.5@ea51cf3). Learn more about missing BASE report.
Report is 25 commits behind head on dev/1.5.

Files with missing lines Patch % Lines
packages/core/src/Camera.ts 92.30% 0 Missing and 1 partial ⚠️
Additional details and impacted files
@@            Coverage Diff             @@
##             dev/1.5    #2662   +/-   ##
==========================================
  Coverage           ?   68.58%           
==========================================
  Files              ?      974           
  Lines              ?   102480           
  Branches           ?     8806           
==========================================
  Hits               ?    70289           
  Misses             ?    31923           
  Partials           ?      268           
Flag Coverage Δ
unittests 68.58% <92.30%> (?)

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@GuoLei1990 GuoLei1990 merged commit 974a8a1 into galacean:dev/1.5 May 15, 2025
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@GuoLei1990 GuoLei1990 linked an issue May 15, 2025 that may be closed by this pull request
@GuoLei1990 GuoLei1990 added the enhancement New feature or request label May 22, 2025
@coderabbitai coderabbitai bot mentioned this pull request May 22, 2025
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Support Alpha channel in internal RT when HDR enabled
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