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GB Studio Official Plugins Repository

Copyright (c) 2024 Chris Maltby, released under the MIT license.

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Twitter: @maltby
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Plugins Repository

The official plugins repository is available at: https://plugins.gbstudio.dev/repository.json

This URL is hard coded in to GB Studio 4.2.0 and above so shouldn't be needed directly but it's possible to create your own repositories using this same JSON file structure.

Submitting Plugins

To add your own plugins to the repository create a PR adding your files to plugins/<your-github-username/organization>/<plugin-name>.

plugin.json

Your plugin will need to contain a plugin.json file at the root containing the following fields

type: One of assetPack, enginePlugin, eventsPlugin, theme lang, template depending on the main purpose of your plugin.

name: The name of your plugin

author: Your name / username / online handle

description A text description of your plugin's purpose. This should only be a few paragraphs long at most, if you need additional detail provide additional documentation with the url field.

version: The version of your plugin in SemVer format (e.g. 1.0.0)

gbsVersion: The GB Studio version range that your plugin supports (see SemVer Range Cheatsheet)

license: The license your plugin code is using

url (optional): A URL to access additional documentation or information about your plugin

images (optional): An array of image paths to .png files within your plugin

License

As well as including the license field in your plugin.json you should also include a text file named LICENSE including the full software license for your plugin in the root of the plugin folder.

Plugin Types

AssetPack

A project plugin containing additional image, music or sound assets. It 82F2 is also possible to include .gbsres files if added with the name <asset-filename>.gbsres (e.g. for sprites/player.png the resource file would be located at sprites/player.png.gbsres note the double file extension).

EventsPlugin

A project plugin containing additional event definitions in an events folder.

EnginePlugin

A project plugin containing replacement engine files in an engine folder.

Theme

A globally installed theme plugin that will appear in the View / Theme menu.

The plugin must contain a theme.json file at the root containing a name value (used to display the theme name in the menu), a type light or dark specifying which inbuilt theme to extend, and key/value pairs containg the theme values to use based on the inbuilt GB Studio themes.

Lang

A globally installed language plugin that will appear in the View / Language menu.

The plugin must contain a lang.json file at the root containing a name value (used to display the language name in the menu) and a list of key/value pairs (see en.json) containing the localised text for each translation key.

It's preferable in most cases for languages to be contributed back to the GB Studio core instead but alternate translations could be added as plugins or this can be used for translations that aid in creating new localisations.

Template

A globally installed starter template for creating new projects.

The plugin folder structure is identical to a regular project but the .gbsproj must be named project.gbsproj. You should also include a 256x256px thumbnail.png in the plugin root which will be shown when creating a project using this template.

Multiple Types

While it's technically possible you should try to avoid containing too many types within a single plugin. This allows users to be confident what changes a plugin will make to their project

  • assetPack shouldn't contain events or engine changes
  • eventsPlugin can contain assets but shouldn't make engine changes
  • enginePlugin can also include assets and events if needed

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