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Label guide
This is WHAT WILL BECOME a description of what the issue labels mean and how they are used.
An issue will receive only one of these. Every issue should get a type eventually, but if it's unclear it's better to wait.
Bug reports and bug fix pull requests.
Design discussions, meta-discussions about the project and support requests not caused by a third-party bug.
Feature requests and feature addition pull requests.
These may be combined as necessary.
The bug has been reproduced by a maintainer, or possibly verified via documentation, and will very likely be fixed.
The maintainer needs more information before being able to continue working on it. Please always check the contribution guide when creating an issue and add any recommended information.
No maintainer has been able to reproduce the issue or verify it via documentation. If you can reproduce it and have the time, please volunteer to help test or develop a fix.
This issue appears to make no sense.
This bug is caused by something other than GLFW and/or the issue submitter's code, in a way that GLFW cannot or should not work around.
This is a real issue but has been rejected, either because it's outside the scope of GLFW or because of its negative side-effects.
This is a duplicate or near duplicate of an existing issue, usually but not always an older one. Typically an issue is closed when it is marked as a duplicate.
This issue is high-impact and must be resolved before the next release.
This issue applies only to specific GPU manufacturers. These do not indicate CPU manufacturer.
These should be fairly self-explanatory. Add all that apply. Issues with none of these are platform independent.
This issue relates to Vulkan support.
This issue relates to high dynamic range in the sense of deep color and/or wide gamut support.
This issue relates to rendering to an Oculus Rift, usually via LibOVR.
This issue relates to support for high-resolution monitors such as Apple's Retina displays.
This issue relates to the documentation.