8000 gmodarelli (Giuseppe Modarelli) / Starred · GitHub
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A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 135 8 Updated Jan 29, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 342 17 Updated Dec 14, 2024

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1,187 63 Updated Oct 15, 2024

Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.

C# 30 3 Updated Dec 27, 2024

A database editor for game development

Zig 2 Updated Mar 9, 2025

A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

C++ 50 6 Updated Dec 27, 2023

C bindings for DirectX Shader Compiler.

C++ 5 Updated Jun 21, 2024

Filter-adapted Spatiotemporal Sampling for Real-Time Rendering

C++ E883 179 18 Updated Jan 6, 2025

Chris Titus Tech's Windows Utility - Install Programs, Tweaks, Fixes, and Updates

PowerShell 34,633 1,938 Updated May 12, 2025

A simple, easy to use PowerShell script to remove pre-installed apps, disable telemetry, as well as perform various other changes to customize, declutter and improve your Windows experience. Win11D…

PowerShell 20,305 861 Updated May 21, 2025

AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

C++ 1,455 96 Updated May 20, 2025

Coding Standards

7 Updated Feb 22, 2025

This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK

C++ 1,413 380 Updated Nov 20, 2024

Playground for DirectX 11 / 12 simple graphics demo examples ...

C 51 18 Updated May 4, 2016

Rendergraph-based DirectX12 graphics engine

C++ 487 44 Updated May 18, 2025

PBR based Atmosphere and volumetric clouds render on DirectX12-MiniEngine

C++ 6 2 Updated Feb 23, 2022

Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.

Python 1,745 54 Updated May 20, 2025

DreamUV - 3D viewport UV editing tools for Blender

Python 1,564 68 Updated Nov 5, 2024

DX12 Terrain Render

C++ 18 5 Updated Jul 14, 2017

A framework for learning DirectX12 and demonstrate graphics techniques

C++ 71 13 Updated Aug 29, 2020

A framework for rapid prototyping and development of real-time rendering techniques.

Python 887 65 Updated May 14, 2025

A list of community resources for Slate, Graphs, and UE4 Plugin Development.

186 24 Updated Nov 18, 2021

Sample code for frame timing control

C++ 163 10 Updated Jun 15, 2023

Demo project for the large scale game component with CBTs

C 148 9 Updated Sep 3, 2024

The minimal source code for adding and using a custom compute shader in Unreal Engine 4

C++ 175 42 Updated Jul 14, 2023

Forward+ renderer written in DirectX 12 with various additional features.

C++ 22 1 Updated Apr 4, 2023

Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.

C++ 337 15 Updated May 18, 2025

C bindings for D3D12 Memory Allocator.

C++ 11 2 Updated Jun 21, 2024

Demonstration code for Marching Cubes and Dual Contouring

Python 296 45 Updated May 4, 2023
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