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release_2

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fix missing metafile (Unity-Technologies#3999)

* add missing metafile, change package to 1.0.2

* changelog

* undo DevProject

release_2_docs

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fix release_1 references (Unity-Technologies#4001)

python-packages_0.16.1

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fix missing metafile (Unity-Technologies#3999)

* add missing metafile, change package to 1.0.2

* changelog

* undo DevProject

latest_release

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fix missing metafile (Unity-Technologies#3999)

* add missing metafile, change package to 1.0.2

* changelog

* undo DevProject

com.unity.ml-agents_1.0.2

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fix missing metafile (Unity-Technologies#3999)

* add missing metafile, change package to 1.0.2

* changelog

* undo DevProject

release_1

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changelog feedback (Unity-Technologies#3913)

* changelog feedback

* fixup

release_1_docs

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changelog feedback (Unity-Technologies#3913)

* changelog feedback

* fixup

python-packages_0.16.0

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changelog feedback (Unity-Technologies#3913)

* changelog feedback

* fixup

com.unity.ml-agents_1.0.0

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changelog feedback (Unity-Technologies#3913)

* changelog feedback

* fixup

0.15.1

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Hotfixes for Release 0.15.1 (Unity-Technologies#3698)

* [bug-fix] Increase height of wall in CrawlerStatic (Unity-Technologies#3650)

* [bug-fix] Improve performance for PPO with continuous actions (Unity-Technologies#3662)

* Corrected a typo in a name of a function (Unity-Technologies#3670)

OnEpsiodeBegin was corrected to OnEpisodeBegin in Migrating.md document

* Add Academy.AutomaticSteppingEnabled to migration (Unity-Technologies#3666)

* Fix editor port in Dockerfile (Unity-Technologies#3674)

* Hotfix memory leak on Python (Unity-Technologies#3664)

* Hotfix memory leak on Python

* Fixing

* Fixing a bug in the heuristic policy. A decision should not be requested when the agent is done

* [bug-fix] Make Python able to deal with 0-step episodes (Unity-Technologies#3671)

* adding some comments

Co-authored-by: Ervin T <ervin@unity3d.com>

* Remove vis_encode_type from list of required (Unity-Technologies#3677)

* Update changelog (Unity-Technologies#3678)

* Shorten timeout duration for environment close (Unity-Technologies#3679)

The timeout duration for closing an environment was set to the
same duration as the timeout when waiting for a response from the
still-running environment.  This led to long waits for the error
response when communication version wasn't matching.

This change forces a timeout duration of 0 when handling errors.

* Bumping the versions

* handle multiple dones in a single step (Unity-Technologies#3700)

* handle multiple dones in a single step

* [tests] Make end-to-end tests more stable (Unity-Technologies#3697)

* [bug-fix] Fix entropy computation for GaussianDistribution (Unity-Technologies#3684)

* Fix how we set logging levels (Unity-Technologies#3703)

* cleanup logging

* comments and cleanup

* pylint, gym

* [skip-ci] Update changelog for logging fix. (Unity-Technologies#3707)

* [skip ci] Update README

* [skip ci] Fixed a typo

Co-authored-by: Ervin T <ervin@unity3d.com>
Co-authored-by: Adam Streck <adam.streck@gmail.com>
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Jonathan Harper <jharper+moar@unity3d.com>
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