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huawei - 2012Lab
- Shanghai, China
- https://huailiang.github.io
- @penghuailiang
Stars
LGPL Pure Python OPC-UA Client and Server
Fluid Simulation Implementation in Compute Shaders using Unity3D
Multi-modal Content Creation Model Training Infrastructure including the FACT model (AI Choreographer) implementation.
基于WebGL的Three.js 的Shader,记录学习GLSL过程中的一些特效demo
GeneFace: Generalized and High-Fidelity 3D Talking Face Synthesis; ICLR 2023; Official code
Stable Diffusion with Core ML on Apple Silicon
Capture screen and audio (virtual audio and microphone)
Companion code for the Unity Style Transfer blog post, showcasing realtime style transfer using Barracuda.
[SIGGRAPH 2022 Journal Track] AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
Fast KDTree for Unity, with thread-safe querying.
A minimal example of Neural Style Transfer on iOS using CoreML
A set of examples around pytorch in Vision, Text, Reinforcement Learning, etc.
Official PyTorch implementation of StyleGAN3
📖 书籍《Unity Shader入门精要》源代码
Unmaintained port of LZ4 Compression algorithm to C#
A set of samples to illustrate Vulkan API on Android
MNNKit is a collection of AI solutions for mobile developers, powered by MNN engine.
MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba. Full multimodal LLM Android App:[MNN-LLM-Android](./apps/Android/MnnLlmChat/READ…
stegu / webgl-noise
Forked from ashima/webgl-noiseGLSL procedural noise functions compatible with WebGL
Signed Distance Field Shadow in Unity