Highlights
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Stars
[ICLR 2025 Oral] Official code for "LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias"
Code for the project "MegaSaM: Accurate, Fast and Robust Structure and Motion from Casual Dynamic Videos"
[CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
Hearing Anything Anywhere Code Release
The official implementation of CVPR'25 Oral paper "Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise"
FFT-based ocean-wave rendering, implemented in Godot
This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
Official code for NeurIPS 2024 paper LRM-Zero: Training Large Reconstruction Models with Synthesized Data
Links to works on deep learning algorithms for physics problems, TUM-I15 and beyond
[TPAMI 2025, NeurIPS 2024] Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels
GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields
[ECCV'24] FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information
An open-source impl. of Large Reconstruction Models
PyTorch-based differentiable material graph library for procedural material capture
GSH-Net: A Hypernetwork for 3D Gaussians Splatting
[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
[CVPR 2024 Highlight] SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors
Some simple Blender scripts for rendering paper figures
This repo contains the differentiable physics simulation module in "PPR: Physically Plausible Reconstruction from Monocular Videos". ICCV 23.