Stars
C++ game engine project, for learning, practice and experiment.
A tool for visualizing and communicating the errors in rendered images.
Sparse voxel octree rendering using programmable graphics pipeline (OpenGL and C++).
A modern cross-platform low-level graphics library and rendering framework
RobertBeckebans / RBDOOM-3-BFG
Forked from id-Software/DOOM-3-BFGDoom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
Adaptive Order Independant Transparency Sample
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
LineVis is a visualization tool for rendering dense sets of 3D lines.
A 3d gaussian splatting renderer in C++ and OpenGL
Visualizer for neural network, deep learning and machine learning models
The official repository of Compact 3D Gaussian Representation for Radiance Field
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
AI-related samples made available by the DevTech ProViz team
One stop solution for all Vulkan samples
Rust version of https://github.com/Overv/VulkanTutorial
Utility for monitoring process, thread, OS and HW resources.