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This repository was archived by the owner on Dec 2, 2023. It is now read-only.

hayahane/RIEngine

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Red Iron Engine

RIEngine-Logo.png

Inspired by Unity, a fully C# 3D Engine

Most 3d engines are written in C++ in order to get best performance, but I choose to use C# because it's a language that I know well and I like it.

Considering this project is a personal learning project, I don't need to get the best performance. Maybe some years later, I will rewrite it in C++.

The engine architecture is inspired by Unity, but it's not a clone of Unity. As fully wrote in C#, this project doesn't need to handle problems like sharing objects between C# and C++, which makes it easier and makes the architecture more clear.

Features

  • Cross-platform: Windows, Linux, MacOS
  • Basic 3D rendering
  • Basic Scripting
  • < 5846 li>Basic Editor: Scene view, Game view, Inspector, Hierarchy

Packages Used

  • OpenTK: OpenGL wrapper for C#
  • Avalonia UI: Cross-platform UI framework, used for building the basic editor UI.
  • Newtonsoft.Json: JSON library for C#, used for serializing and deserializing objects.

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