A voxel engine (like Minecraft) written in Kotlin
This voxel engine was created as a programming exercise, with the goal of making a Minecraft-like voxel engine using the Kotlin programming language
To run, you must use the gradle task
Linux/OSX:
./gradlew desktop:run
Windows:
gradlew.bat desktop:run
Controls are explained in the in-game HUD
additionally, you may press 'G' to see OpenGL debugging info, or 'V' to reset the view.