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⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9,542 1,740 Updated Oct 16, 2021

基于预渲染顶点色的水编辑器

C# 200 62 Updated May 15, 2018
C# 62 8 Updated Dec 11, 2019

Unity编辑器扩展增强包

C# 29 8 Updated Jul 13, 2021

Let's teleport with red hats!

C# 3 3 Updated Oct 29, 2017

Make Mario Alive on Unity

C# 61 20 Updated Nov 24, 2017

Red Runner, Awesome Platformer Game.

C# 783 265 Updated Oct 1, 2023

unity3d 弹幕射击游戏

C# 16 4 Updated Nov 6, 2022

Celeste Bugs & Issue Tracker + some Source Code

C# 3,739 441 Updated Oct 23, 2022

Fun 2D Stuff that we'd like to share!

C# 1,588 345 Updated Mar 6, 2025

Cloud rendering test

C# 907 193 Updated Feb 29, 2024

Recreating the movement and feel from Celeste

C# 768 257 Updated Aug 8, 2022

Object instancing/particle animation system for Unity

C# 1,207 167 Updated Feb 10, 2017

A clean and easy-to-use floating panel UI component for iOS

Swift 5,670 520 Updated May 13, 2025

A UICollectionViewLayout subclass that adds custom transitions/animations to the UICollectionView without effecting your existing code.

Swift 4,827 350 Updated Sep 20, 2020

Fully customizable date scroll view with picker feature for iOS written in Swift 5

Swift 284 30 Updated Mar 23, 2022

Experimental use

ShaderLab 217 55 Updated Mar 12, 2019
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