Stars
A Vulkan game engine in C++ with PBR rendering and a Declarative GUI Widgets library.
A Conversational Speech Generation Model
run DeepSeek-R1 GGUFs on KTransformers
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Dagor Engine and Tools source code from Gaijin Games KFT
C++ examples for the Vulkan graphics API
Adds new features to the system menu of applications
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.
A course on aligning smol models.
Amica is an open source interface for interactive communication with 3D characters with voice synthesis and speech recognition.
A simple command-line utility for Linux, for extracting text from EPUB documents.
Memory for AI Agents; Announcing OpenMemory MCP - local and secure memory management.
A robust, efficient, low-latency speech-to-text library with advanced voice activity detection, wake word activation and instant transcription.
Official inference library for pre-processing of Mistral models
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
pprof is a tool for visualization and analysis of profiling data
Fine-Tuning your VITS model using a pre-trained model
Automated prompting and scoring framework to evaluate LLMs using updated human knowledge prompts
Chinese-LLaMA 1&2、Chinese-Falcon 基础模型;ChatFlow中文对话模型;中文OpenLLaMA模型;NLP预训练/指令微调数据集