Stars
A demo implementing Dual Depth Peeling
Simple implementation of "Weighted Blended Order-Independent Transparency" by McGuire & Bavoil '13
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
AMD supersample anti-aliasing (SSAA) sample based on DirectX 11
Rendering algorithms implemented in raw WebGL 2.
WebGL lessons that start with the basics
A library for detecting and resolving intersections between two surface meshes.
A uni coursework. OpenGL implementation of MSAA and SSAA and performance compatison.
An implementation of Enhanced Subpixel Morphological Antialiasing (SMAA) written in C++
SMAA widget - Subpixel Morphological Antialiasing
Subpixel Morphological AntiAliasing OpenGL/Vulkan demo
g-truc / ogl-samples
Forked from Groovounet/ogl-samplesThe OpenGL Samples Pack
header only, dependency-free deep learning framework in C++14
A dataset and python-based pipeline for "An open-access dataset and nearly-automated pipeline for generating finite element models of human jaw".
The tested dental models in manuscript "Interactive Tooth Separation from Dental Model using Segmentation Field" submitted to PLoS ONE are listed.
some materials about mesh processing, including papers, videos, codes, and so on. Updating every day!
Code and Dataset for Instance Segmentation and Teeth Classification in Panoramic X-rays
3D Slicer extension for fully-automatic segmentation of CT and CBCT dental volumes.
Unsupervised Pre-training Improves Tooth Segmentation in 3-Dimensional Intraoral Mesh Scans (Accept at MIDL2022)
Deep Learning based 3D Teeth Scan Segmentation
DEVELOPMENT STOPPED I'm now working on Nomad Sculpt instead
Yoga is an embeddable layout engine targeting web standards.