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⏳🐌 Assets and scripts for animating Unity objects.
Use 2-dimensional arrays in Unity's Inspector.
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
This tool finds unreferenced assets by scanning all files in your Unity project.
Save System for Unity with AOT (IL2CPP) and assets references support.
Modern reactive programming library for Unity (inspired by MobX js)
A decentralized audio playing system for Unity, designed for simplicity and built to scale!
UniTyped is a source generator that allows typed access to data such as SerializedObjects, material parameters, tags and layers.
radiatoryang / plinth
Forked from Sirithang/UnityObjectTableUnity Editor window that display all prefab or scriptable object of a given type in editable table form
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
The best way to implement singleton pattern in Unity.
A curated list of awesome Unity assets, resources, and more.
🛰️✨ Free V2ray Configs , Updating Every 10 minutes.
Fork of https://gitlab.com/Mr_Goldberg/goldberg_emulator
Zero Allocation StringBuilder for .NET and Unity.
FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
Proto Input enables split screen on PC games by hooking Windows functions and redirecting input from multiple keyboards/mice/controllers
Implementations of programming design patterns in Unity with examples in C# when to use them.
🔊 Used to play/change/stop/mute/... one or multiple sounds at a certain circumstance or event in 2D and 3D simply via. code.
The Next Generation of Anti-Rookit(ARK) tool for Windows.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
C# wrapper around XInput, works with any Mono or .NET application (eg. Unity3D)
Cross-engine tool for lossless compression of sprites with identical regions
OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR3 FG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromising performance.