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a comprehensive collection of video game tech analysis resources
Compute Stochastic Screen Space Reflections for unity post processing
Piccolo (formerly Pilot) – mini game engine for games104
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Physics2D - Simple 2D Physics Simulation for Blog Tutorials.
记录3D开发内容,学习过程中的总结和记录,包括引擎、图形、OpenGL、Shader等,保持更新ing.
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
KlayGE is a cross-platform open source game engine with plugin-based architecture.
使用Kinect v2 Examples with MS-SDK and Nuitrack SDK库和微软Unity Pro Packages库 + Kinect for Windows SDK 2.0两种方式实现自定义姿势识别
Productive, portable, and performant GPU programming in Python.
Automatically exported from code.google.com/p/v-hacd
I'm not really sure what I'm doing.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
💻📖对开发人员有用的定律、理论、原则和模式。(Laws, Theories, Principles and Patterns that developers will find useful.)
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
一个基于Netty的网络框架,同一端口支持HTTP/自定义TCP协议/WebSocket协议,支持多种序列化方式