vgo optimizes vector graphics through a format-agnostic approach by leveraging vgo-core's intermediate representation. It can convert between common vector formats, including SVG, Android Vector Drawables, and Jetpack Compose ImageVector and optimize them to boot.
brew install jzbrooks/repo/vgo
Download the distribution from the release page and ensure it has execute permission. On macOS & Linux run chmod u+x vgo
.
vgo requires Java 17.
The plugin aims to be fast and small by leveraging (for the entire tool) the JVM your Gradle build is already using.
The shrinkVectorArtwork task is added to your project on plugin application.
To incorporate the plugin in your build, configure maven central plugin resolution:
pluginManagement {
repositories {
mavenCentral()
gradlePluginPortal()
}
}
Then, in the relevant project, add the plugin.
Note
You must have the android tools sdk on your build classpath if you are converting SVGs to vector drawables.
This is typically done by applying the Android Gradle Plugin.
You must have the kotlin compiler on your build classpath if you are using the ImageVector
format.
This is typically done by applying the Kotlin Gradle Plugin.
plugins {
id 'com.jzbrooks.vgo'
}
// Default configuration shown
vgo {
inputs = fileTree(projectDir) {
include '**/res/drawable*/*.xml'
}
outputs = inputs
showStatistics = true
format = OutputFormat.UNCHANGED
noOptimization = false
indent = 0
}
Tip
For Android projects a non-zero indent is better for readability and provides no apk size impact after AAPT processing.
> vgo [options] [file/directory]
Options:
-h --help print this message
-o --output file or directory, if not provided the input will be overwritten
-s --stats print statistics on processed files to standard out
-v --version print the version number
--indent [value] write files with value columns of indentation
--format [value] output format (svg, vd, iv)
--no-optimiation skip graphic optimization
java -jar vgo
for Windows
# Optimize files specified from standard in
> find ./**/ic_*.xml | vgo
# Optimize vector.xml and overwrite its contents
> vgo vector.xml
# Optimize vector.xml and write the result into new_vector.xml
> vgo vector.xml -o new_vector.xml
# Optimize multiple input sources write results to the
> vgo vector.xml -o new_vector.xml ./assets -o ./new_assets
// Optimize and convert svgs to vector drawables at build time
vgo {
format = OutputFormat.VECTOR_DRAWABLE
outputs = files(project.fileTree(project.projectDir) {
include("icons/**/*.svg")
}.map {
val file = file("src/main/res/drawable/${it.nameWithoutExtension}.xml")
file.parentFile?.mkdirs()
file.createNewFile()
file
}).asFileTree
}
tasks.getByName("processDebugResources").configureEach {
dependsOn("shrinkVectorArtwork")
}
This project uses the Gradle build system.
To build the binary: ./gradlew binary
To run the tests: ./gradlew check
To see all available tasks: ./gradlew tasks