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ECS-driven 2D and 3D physics engine for the Bevy game engine.
Bevy Plugin allowing to visualize diagnostics (tracing spans) in VSCode
ascii roguelike library in rust with native and wasm support
Experiment with computing 2D shading, lighting and shadows with Bevy Engine
A straightforward stateful input manager for the Bevy game engine.
ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap
A refreshingly simple data-driven game engine built in Rust
Official Rapier plugin for the Bevy game engine.
A Client/Server game networking plugin using QUIC, for the Bevy game engine.
A collection of modern/faster/saner alternatives to common unix commands.
Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
NetCoreServer Client implementation for Unity
Build and run Docker containers leveraging NVIDIA GPUs
NVIDIA GPU Operator creates, configures, and manages GPUs in Kubernetes
Declarative Continuous Deployment for Kubernetes
Dynamically deploy Stateful Persistent Node-Local Volumes & Filesystems for Kubernetes that is provisioned from simple local filesystem storage.
Cloud-Native distributed storage built on and for Kubernetes
pprof is a tool for visualization and analysis of profiling data
💻 신입 개발자로서 지식을 쌓기 위해 공부하는 공간 👨💻
A self-evolved Microservice framework for Go and gRPC--an upgrade version for "servicetmpl"
Machinery is an asynchronous task queue/job queue based on distributed message passing.