Fantasy Potion Generator is a tool designed for Dungeon Masters and players of Dungeons & Dragons (D&D) to create unique, magical potions for their campaigns. Using a series of CSV files, the generator parses the information and outputs randomly generated potions with varying effects, ingredients, and properties that can be directly applied to gameplay.
This generator pulls from a collection of CSV files that contain potion-related data (such as ingredients, effects, and magical properties). The data is parsed into arrays stored within an ArrayList, allowing the creation of randomized potions with each generation. These potions can be directly used in real campaigns and have tangible, applicable effects in D&D adventures.
- Random Potion Generation: Potions are dynamically generated each time, offering a vast variety of magical brews for your campaign.
- CSV Parsing: The generator reads from CSV files that define ingredients, potion effects, rarity, and more, allowing for customizable and expandable data sources.
- Game-Ready Effects: Every potion comes with effects that can be directly applied to D&D characters, offering mechanical benefits (or drawbacks).
- Customizable: By editing or adding new CSV files, you can easily expand the kinds of potions generated to fit your specific campaign world.
Disclaimer | Potions generated might not always make sense, some effects can contradict other attributes.
The Fantasy Potion Generator produces a wide variety of potions, each with unique attributes, effects, and lore. Here are a few examples of what the generator can create:
-
Potion:
- Title: Potion
- Effect: Ghostly Form. Makes the user intangible and able to phase through objects.
- Strength: A poison. Almost no positive affect all side effect.
- Side Effect: Fear of something.
- Container: A glass syringe.
- Colour: Dark Grey.
- Appearance: Leaves and flowers in it.
- Texture: Thin and watery.
- Taste: Indescribable but horrid.
- Label: Its description in ornate elvish.
- Duration: 1 minute
- Curability (if applicable): Expert Level (Second Hardest)
-
Vial:
- Title: Vial
- Effect: Riddle me gone. Gives the user the cure to a single riddle.
- Strength: Temporary but strong and wears off quickly.
- Side Effect: Curses.
- Container: A small shot sized bottle.
- Colour: Metallic.
- Appearance: Blood within it.
- Texture: Thick and sludgy.
- Taste: Of chemicals.
- Label: A healing symbol.
- Duration: 30 minutes
- Curability (if applicable): Expert Level (Second Hardest)
These potions are designed to be game-ready for D&D campaigns. Once a potion is generated, you 52F0 can:
- Present it as loot: Introduce the potion as treasure found in a dungeon or awarded by a quest-giver.
- Include it in shops: Let players buy or barter for these potions at a local alchemist’s shop.
- Use the effects: The effects are balanced to fit within standard D&D mechanics. Feel free to adjust potion durations, damage, and other mechanics to fit your campaign's power level.
You can easily modify the potion generator by editing or adding new CSV files:
- Modify the effects: Open the
effects.txt
file and add new rows with effects and descriptions. - Expand the Strengths: Modify the
strength.txt
to create new potion strengths that suit your campaign's needs. - Change curability: Adjust the
curability.txt
to define the chances of curing the effects of the potions.