8000 GitHub - jellejurre/VRCSDKPlus: Overrides and adds to the VRCSDK editors to provide better functionality and quality of life features.
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Overrides and adds to the VRCSDK editors to provide better functionality and quality of life features.

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jellejurre/VRCSDKPlus

 
 

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VRCSDK+

VRCSDK+ provides alternative custom inspectors to the native VRCSDK expression menu and parameters for better functionality and quality of life features.

VRCSDK+ does not modify the VRCSDK in any way.

VRCSDK+ does not require a VRC+ subscription.
You can revert to original editors using the context menu of the respective object.
VRCSDK+ currently provides the following:

Custom VRCExpression Parameters Inspector

- Dropdown of parameters available in playable controllers to select easily
- Ability to add parameters to playable controllers from the editor
- Warnings and Cleanup to make sure all parameters are valid.
- Ability to merge two expression parameters
- Re-orderable list with easy deletion
- Dynamic, Clean and compact UI

Custom VRCExpression Menu Inspector (In Collab with @foxscore)

- Menu History to switch between previously visited Menus
- QoL buttons such as Copy, Paste, Duplicate and Move
- Ability to add parameters to expression parameters from the editor
- Ability to quickly add a new SubMenu asset to SubMenu control
- Ability to set styling for the control such as Bold, Italic and Color
- Toggle Compact Mode through the window's options
- Warnings to make sure all parameters are valid.
- Dynamic, Clean and compact UI

Adds "Quick Setup" Context Menu button to VRC Avatar Descriptor

- Sets View Position based on Eye bones
- Triggers "Auto-Detect" for lipsync
- Sets Eye bones and sets a few defaults for rotation states
- Automatically sets Eyelids type, Mesh and Blink if found

If you liked VRCSDK+, please consider supporting me ♡ or rating it on Gumroad

For repo contributors

The source code was only recently uploaded. It previously was being built as a DLL with obfuscation which for a few reasons discouraged separating code into files. This made the code kind of disorganized. Apologies for that!

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