8000 jesta88 (Jeremie St-Amand) / Starred · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View jesta88's full-sized avatar

Block or report jesta88

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

Showin 8000 g results

Open source re-implementation of Tomb Raider I and Tomb Raider II, along with additional enhancements and bugfixes

C 701 44 Updated May 10, 2025

One Must Fall 2097 Remake

C 404 44 Updated May 3, 2025

Core and utilities for making Unity Game

C# 13 Updated Apr 24, 2025

C# Entity component system framework

C# 57 2 Updated Apr 16, 2025

A Unity extension framework that includes features such as object pooling, scene routing, UI manager, binding view, and behavior trees.

C# 24 1 Updated Apr 3, 2025

Ultimate high-performance binary serialization library for C#.

C# 543 50 Updated Apr 12, 2025

ViewSystem is a element based UI management system based on Unity GUI

HTML 91 10 Updated May 5, 2025

Maybe the world's fastest logging library, originating from the client of the top mobile game Honor of Kings, is lightweight, works on PC, mobile, and servers, supports C#, Java, and C++, and is we…

C++ 333 27 Updated May 8, 2025

High performance UI layout library in C.

C 13,912 512 Updated May 9, 2025

The ultimate Unity Text Mesh Pro helper package.

C# 28 2 Updated Dec 21, 2024

Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C

6 1 Updated May 9, 2025

Unity Position Based Dynamics in two dimensions

C# 99 7 Updated Dec 13, 2024

Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike

C# 151 16 Updated Dec 11, 2024

Unity component offering functionality similiar to LineRenderer but in 3D

C# 80 5 Updated Mar 11, 2025

A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.

C++ 260 6 Updated Apr 30, 2025

A Unity game framework designed for efficient development.

C# 30 3 Updated May 5, 2025

An advanced profiler for .NET Applications on Windows

C# 1,034 14 Updated Dec 27, 2024

A framework for building debugging tools built on Unity UI Toolkit.

C# 268 24 Updated Aug 17, 2024

Intelligent Mesh Combiner is a powerful Unity Editor tool designed to optimize your scenes by intelligently grouping and combining meshes based on their proximity and materials.

C# 42 5 Updated Jan 20, 2025

High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.

C# 1,296 43 Updated Apr 27, 2025

Pure C# 3D real time physics simulation library, now with a higher version number.

C# 2,551 282 Updated May 10, 2025

Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"

C# 76 10 Updated Apr 25, 2024

A snapshot of our vulkan backend code

C++ 286 7 Updated Nov 19, 2024

ToonRenderPipeline Unity6 RayTracing

C# 513 76 Updated Apr 25, 2025

A unity plugin that automatically calculates smooth normals for outline rendering.

C# 58 5 Updated Feb 20, 2025

Real-time global illumination using screen-space information for Unity HDRP

C# 101 11 Updated Oct 28, 2024

Unity & C# types, extension methods and utility classes

C# 5 Updated May 7, 2025

CelShadingNote

C# 2 Updated Oct 15, 2024

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

C# 1,997 405 Updated May 26, 2023

A Lightweight, Flexible, Powerful Shader GUI System for Unity.

C# 1,157 89 Updated May 8, 2025
Next
0