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Open source re-implementation of Tomb Raider I and Tomb Raider II, along with additional enhancements and bugfixes
A Unity extension framework that includes features such as object pooling, scene routing, UI manager, binding view, and behavior trees.
Ultimate high-performance binary serialization library for C#.
ViewSystem is a element based UI management system based on Unity GUI
Maybe the world's fastest logging library, originating from the client of the top mobile game Honor of Kings, is lightweight, works on PC, mobile, and servers, supports C#, Java, and C++, and is we…
The ultimate Unity Text Mesh Pro helper package.
Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
Unity component offering functionality similiar to LineRenderer but in 3D
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
A Unity game framework designed for efficient development.
An advanced profiler for .NET Applications on Windows
A framework for building debugging tools built on Unity UI Toolkit.
Intelligent Mesh Combiner is a powerful Unity Editor tool designed to optimize your scenes by intelligently grouping and combining meshes based on their proximity and materials.
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Pure C# 3D real time physics simulation library, now with a higher version number.
Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"
A unity plugin that automatically calculates smooth normals for outline rendering.
Real-time global illumination using screen-space information for Unity HDRP
Unity & C# types, extension methods and utility classes
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
A Lightweight, Flexible, Powerful Shader GUI System for Unity.