Tags: jgoyvaerts/xenia
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GE: add patches for team.xex, now supports all 3 GE builds!
RawInput: add 'Modifier' button support, allows per-game input change… …s when held. By default this will swap any LS movement over to RS instead (eg for games that require RS movement to proceed) GoldenEye/Perfect Dark use a different modifier that reduces movement speed to 1/2, allowing it to act as a 'walk' button.
[D3D12] Submit command lists on primary buffer end
[D3D12] Submit command lists on primary buffer end
[D3D12] Submit command lists on primary buffer end
[D3D12] Submit command lists on primary buffer end
[D3D12] Submit command lists on primary buffer end
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