Simulating realistic fluids such as water is highly desirable in interactive applications as it improves the visual fidelity of the virtual world, making it immersive and dynamic. Yet such a feature remains largely unseen in interactive applications due to the chal- lenges that make simulating fluids difficult. This project investigates these challenges by implementing a variation of the Weakly Compressible Smooth Particle Hydrodynamics method on multi-threaded CPU and visualizing the fluid’s surface with Screen Space Fluids. The resulting 3D simulation demonstrates various fluid types at interactive frame rates.
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3D SPH fluid simulation
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jingquanalex/FluidEngine
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