-
Megaport
- Brisbane, Australia
-
10:48
(UTC +10:00) - https://www.johnnovak.net/
Stars
sharing some batch scripts i made for dosbox
Some post processing effects in OpenGL using framebuffer
Small C program to control my Zotac Nvidia card from the command line.
Custom C++ bindings for as an internal dependency for other projects
Smol utility to change digital vibrance / saturation when a program within a list starts
Reviving the language that brought us the Jak & Daxter Series
backup a github user or organization
A shader that simulates a CRT electron beam in real time.
CLAP Audio Plugin for 1000% better sound in DOS games
ZX Spectrum emulator based on Fuse with user interface based on FSEMU. Designed for use with OpenRetro Launcher/Arcade.
Shader translation library for SDL's GPU API.
Retro Crisis libretro CRT shader presets, based on Guest Advanced NTSC shader
Retro Rogue Collection: Six versions of the classic Rogue game with customizable retro graphics. Now with Rogomatic support!
Cross-platform C++ library providing a simple API to read and write INI-style configuration files
CMake project of a macOS universal binary
A cycle-accurate Nintendo Game Boy Advance emulator.
C++ cross-platform wrapper around dynamic loading of shared libraries (dll, so, dylib)
pre-C++20 source_location implementation for enhanced logging and debugging capabilities.
Generate a shared library and bindings for many languages.
Shader Connect is a lightweight C++17 command-line tool for converting GLSL/HLSL shader code to optimized GLSL/ESSL/HLSL/MetalSL/SPIR-V.
Elevated by Rgba & TBC, winner 4k of Breakpoint 2009