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ASTEROIDS

Last week, at work, we joked about creating an Asteroids clone where every asteroid had a bug number in it, as a bit of a joke. (Ha ha, every bug you kill spawns two more!)

I was bored this afternoon, so here's a port of Asteroids to JS/Canvas.

Now all I need to do is hook in the bug numbers.

Gameplay

You're the triangle in the middle. You want to destroy the circles. You have a gun (spacebar), some thrusters to turn (left and right arrow keys) and an engine (up arrow key).

Remember, it's kill or be killed out there.

Rights

The name Asteroids is, as far as I know, still property of Atari. I mean no ill-will towards Atari by releasing this code. Frankly, it's a poor substitute for anything resembling a real game. I just wanted to see if I could do it.

If anyone from Atari asks, I will gladly rename and/or remove this code. But since there are so many Asteroids clones as it is, and the original was released in 1979, and it was kind of a copy of Spacewar!, I doubt they'll mind too much.

Strikes me as funny...

The original Spacewar!, one of the earliest (if not the original) computer games, took 200 hours to code.

This probably took me 6.

I am so glad we've moved past the PDP-1.

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