-
Black Pants Studio GmbH
- Berlin, Germany
- http://about.me/johannes.spohr
Lists (32)
Sort Name ascending (A-Z)
Allocators
Animation
Asset import
Audio
Build
C(++) library
Check out
Compression
Debugging
Demoscene
ECS
Engines
Fibers
Graphics libs
GUI
Hot reload
Image processing
Input
✨ Inspiration
Lists
Mods
Networking
Physics
Profiling
Racing games
Rendering
Scripting
Shader development
Task Scheduler
Texture compression
Tools
Web dev
Stars
Demo project from my 2016 Unite talk, "Overthrowing the MonoBehaviour tyranny in a people's glorious ScriptableObject revolution."
Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017
[Work In Progress] phaser 3 outrun style driving game
Surfel Radiance Cascades Diffuse Global Illumination
Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, help…
Image downsampler using a Lanczos filter implemented in ISPC
Dead simple, lightweight "states as objects" system
Curated list of project-based tutorials
A patch that addresses various technical issues and adds quality-of-life improvements to the 2011 remaster of American McGee's Alice
Find race conditions at low cost by instrumenting containers
A comprehensive Visual Studio MSBuild integration of the Intel SPMD Compiler (ISPC), Premake support and a collection of ISPC tests and demos
Installs the latest UMU/GE-Proton and Non Steam Launchers under 1 Proton prefix folder and adds them to your steam library. Installs... Battle.net, Epic Games, Ubisoft, GOG, EA App, Amazon Games, i…
A free and open source desktop application for managing your visual library
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.
DR1V3N WILD - Arcade style 3D driving game in only 13 kilobytes
Silhouette and toon shading post-processing with Vulkan
Game Engines with Source: Learning from the best