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What if Casey Muratori started Handmade Hero on a Mac? That's what this is.
Curated list of project-based tutorials
A simple 3d graphics engine that renders directly to the terminal
FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.
Frequently asked questions about Entity Component Systems
Flexible, minimal, data-oriented ECS library for Typescript
An Actionscript 3 entity system framework for game development
An example game built with the Ash framework.
Nez is a free 2D focused framework that works with MonoGame and FNA
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
µC/OS-III is a preemptive, highly portable, and scalable real-time kernel. Designed for ease of use on a huge number of CPU architectures.
Modern microcode for N64 romhacks. Will make you want to finally ditch HLE.
C multiplatform coroutine implementation via ucontext, fibers or setjmp
A blazing fast and lightweight C asymmetric coroutine library 💎 ⛅🚀⛅🌞
The financial transactions database designed for mission critical safety and performance.
A lightweight, memory-protected, message-passing kernel for deeply embedded systems.
C++ template library for high performance SIMD based sorting algorithms
A CPU-only, from-scratch 3D game written in C, where you dodge blocks
An example of converting 3D coordinates into 2D
An open roadmap for Boot.dev's backend development curriculum