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A Chess Engine in C++
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ktsiam/GoodKnight
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Requirements: GCC w/ C++11 Instructions: ----------------------------------------- | Flags: | | `-one` --> One-player chess [default] | | `-two` --> Two-player chess | | `-i` --> Interactive mode | | | | Interactive Keys: | | `[SQ][SQ]` --> Move (e.g. `e2e4`) | | `cpu` --> Let engine move | | `analysis --> Analyze position | | `undo` --> Takes back last move | | `quit` --> Quits engine | ---------------------------------------- [Initials for these instructions are recognized] TODO: - add time_dependent DEPTH - work on evaluation function - build lookup table (object slice to 'State')
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