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Hangman Game - Kotlin

This project is an ongoing development of a hangman game implemented in Kotlin. The game is based on guessing a word letter by letter. With each incorrect guess, a part of the hangman is drawn. The player has a limited number of incorrect guesses, and when they run out, the game ends.

Features

  • Guess the word letter by letter
  • Limited number of incorrect guesses
  • Visual representation of the hangman
  • Dialogs for game start, success, and failure
  • Score tracking

Architecture

This project is designed using the MVVM (Model-View-ViewModel) architecture. MVVM helps in separating concerns within the application, making it more manageable and testable. Here’s a brief overview of how MVVM is implemented.

Libraries and Tools Used

  • Firebase Realtime Database
  • Navigation Component
  • Lifecycle Components
  • Hilt
  • Room
  • Coroutines

Screenshots

Start Screen Score Screen Game Screen Game Screen Game Screen Success Dialog Failed Dialog

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