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Evolved ECS (Entity-Component-System) for Lua
my personal game base for love2d games (inspired by deepnight)
General purpose collision detection library for the use with LÖVE.
A dependency free, embeddable debugger for Lua in a single file (.lua or .h)
Löve Framework Support for IntelliJ IDEA
Zero dependency Docking Layout Manager. Supports Vanilla TypeScript, React and Vue.
Terrain rendering algorithm in less than 20 lines of code
Reusable dependencies for games made with lua (especially with love)
Hot Particles is a spicy particle editor for LÖVE.
An open-source & self-hostable Heroku / Netlify / Vercel alternative.
brpc is an Industrial-grade RPC framework using C++ Language, which is often used in high performance system such as Search, Storage, Machine learning, Advertisement, Recommendation etc. "brpc" mea…
A new markup-based typesetting system that is powerful and easy to learn.
Blockbench - A low poly 3D model editor
A header-only library to generate meshes for a solid path. Useful to render thick lines using OpenGL.
Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
💻 C++ Functional Terminal User Interface. ❤️
Hermit launches linux x86_64 programs in a special, hermetically isolated sandbox to control their execution. Hermit translates normal, nondeterministic behavior, into deterministic, repeatable beh…
C++ Insights - See your source code with the eyes of a compiler
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
Physical based rendering with Vulkan using glTF 2.0 models