10000 kecho (Kleber Garcia) / Following · GitHub
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@Niravaana
Nirvaana Niravaana
Ray Tracing, Mathematics, GPU, Graphics, Optimisations.
@mattrusch
Matt mattrusch
Graphics programmer hailing from Orange County, CA. Currently working at Respawn.

Laguna Hills, CA

@coleman-sellers
Coleman Sellers coleman-sellers
Former Test Automation Engineer for 6 years. Python is the bees' knees. Also a bit of Win32 experience in C and some kernel stuff.

Vienna, VA

@h3r2tic
Tomasz Stachowiak h3r2tic
Rust and GPU hacker

Stockholm, Sweden

@cmuratori
Casey Muratori cmuratori

Molly Rocket, Inc. Seattle, WA

@mmp
Matt Pharr mmp

San Francisco, CA

@soapskyway
Petter Edblom soapskyway

Private github account

@thefranke
Tobias Alexander Franke thefranke
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.

Huawei Ireland Research Center Old Europe

@ocornut
omar ocornut

Disco Hello / Lizardcube Paris, France

@Erfan-Ahmadi
Erfan Erfan-Ahmadi
Almost Always Learning. Rendering Engineer.

UAE

@frostshoxx
Patt frostshoxx

Portland Metro, Oregon

@inequation
Leszek Godlewski inequation

NVIDIA Stockholm, Sweden

@Jasper-Bekkers
Jasper Bekkers Jasper-Bekkers
CEO at Traverse Research. Currently working hard on Evolve! Previously at Frostbite, OTOY, EA/SEED and Embark Studios.
@abbec
Albert Cervin abbec
Software Engineer @goodbyekansas. Open Source and UNIX believer. Sun Microsystems and SGI fanboy. Full time @datagubbe.

@goodbyekansas @datagubbe Sweden

@reduz
Juan Linietsky reduz
Godot Engine lead developer.

Godot Engine Buenos Aires

@wolfgangfengel
Wolfgang Engel wolfgangfengel

The Forge Interactive Del Mar, CA USA

@gwihlidal
Graham Wihlidal gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5. Former BioWare and Electronic Arts (DICE, Frostbite, SEED).

@EpicGames Edmonton, Alberta. Canada

@alaingalvan
Alain Galvan alaingalvan
Driver Engineer @ AMD. Prev. Graphics Software Engineer @ Marmoset. Write a lot about 🔺 Computer Graphics, 🎨 Art & 🏗️ Software Engineering! Personal GitHub.

@AMD West Palm Beach, FL

@matt77hias
Matthias Moulin matt77hias
🧙

Personal work Belgium

@sebbbi
Sebastian Aaltonen sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.

Unity Helsinki

@Patapom
Patapom Patapom

Les Palmiers Cagoulés Canada

@karimnaaji
Karim Naaji karimnaaji
Graphics Engineer. Previously worked at Avalanche Studios (Just Cause 4, Contraband), and on vector tile map renderers (mapbox-gl, Tangram)

San Francisco, CA

@bartwronski
Bart Wronski bartwronski
A programmer passionate about graphics, maths, image processing, signal theory, photography, machine learning and electronic music.

New York

@emoon
Daniel Collin emoon
Demoscener in TBL. Does Rust at home and work at Unity Technologies.

The Black Lotus Karlskoga

@maximecb
Maxime Chevalier-Boisvert maximecb
PhD in compiler design. Also having fun with graphics, machine learning, electronics, music and DIY. All opinions are my own.

Montreal, Canada

@baldurk
Baldur Karlsson baldurk
I'm the creator and developer on RenderDoc.
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