Matt
mattrusch
Graphics programmer hailing from Orange County, CA. Currently working at Respawn.
Laguna Hills, CA
Coleman Sellers
coleman-sellers
Former Test Automation Engineer for 6 years. Python is the bees' knees. Also a bit of Win32 experience in C and some kernel stuff.
Vienna, VA
Tobias Alexander Franke
thefranke
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
Huawei Ireland Research Center Old Europe
Jasper Bekkers
Jasper-Bekkers
CEO at Traverse Research. Currently working hard on Evolve! Previously at Frostbite, OTOY, EA/SEED and Embark Studios.
Albert Cervin
abbec
Software Engineer @goodbyekansas. Open Source and UNIX believer. Sun Microsystems and SGI fanboy. Full time @datagubbe.
@goodbyekansas @datagubbe Sweden
Graham Wihlidal
gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5.
Former BioWare and Electronic Arts (DICE, Frostbite, SEED).
@EpicGames Edmonton, Alberta. Canada
Alain Galvan
alaingalvan
Driver Engineer @ AMD. Prev. Graphics Software Engineer @ Marmoset. Write a lot about 🔺 Computer Graphics, 🎨 Art & 🏗️ Software Engineering! Personal GitHub.
@AMD West Palm Beach, FL
Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Karim Naaji
karimnaaji
Graphics Engineer. Previously worked at Avalanche Studios (Just Cause 4, Contraband), and on vector tile map renderers (mapbox-gl, Tangram)
San Francisco, CA
Bart Wronski
bartwronski
A programmer passionate about graphics, maths, image processing, signal theory, photography, machine learning and electronic music.
New York
Daniel Collin
emoon
Demoscener in TBL. Does Rust at home and work at Unity Technologies.
The Black Lotus Karlskoga
Maxime Chevalier-Boisvert
maximecb
PhD in compiler design. Also having fun with graphics, machine learning, electronics, music and DIY. All opinions are my own.
Montreal, Canada
PreviousNext